![]() No longer was Mario confined to a linear path forward. The addition of new characters like Rosalina and the Lumas also made an impression on players, expanding the scope of what kind of world Mario existed in, and what a Mario game could be. ![]() Evey new world (called “Galaxies” here) is bursting with inventive visuals, unique gravity-bending level design, and buckets of visual and musical splendor. Super Mario Galaxy landed with an appropriately sizable impact, rocketing fans into a new solar system of experiences. What could have been a paint-by-numbers adventure ended up being a high point for Mario and for the Wii. Thankfully, Galaxy knew better than to coast on franchise power and name recognition. In this lineage, Galaxy keeps certain familiar trappings: Mario must save Princess Peach and stop Bowser, collecting stars by journeying to various unique themed worlds, connected by a hub world. Just as Super Mario 64 graced the Nintendo 64, and Super Mario Sunshine blessed the GameCube, the then-young Nintendo Wii was due its obligatory Super Mario 3D platformer. When Super Mario Galaxy hit shelves in 2007, it did so with a sense of obligation.
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